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TheRaucous

12
Posts
A member registered May 18, 2022

Creator of

Recent community posts

Found a bug. I don't know if anybody else had this issue but, for me, the camera was constantly spinning to the right making if very difficult to control. Really neat idea though. It makes me wish i knew Morse-Code, haha. Oh, and just in case it's relevant to bug fixing, I'm using Firefox. Good luck!

Haha, very nice! I like the attachment idea, fits the theme very well. I did find a way to cheese it though: if you can get two of the attachments that fire the beams from each side, you can just spin around in circles very quickly and destroy pretty much everything without even trying. A simple way to fix that might be to limit how quickly the player can spin. One other suggestion would be to lock the cursor somehow. I kept running the cursor of the screen and losing control. Playing in full screen would fix that but it's maybe still something to keep in mind.

Super cool little game, I like it a lot!

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Didn't expect to see a stealth game, very cool! I would say that it wasn't too hard but a camera isn't very controllable when using a keyboard so it made the game more difficult than it would be otherwise. Oh, and props for the button prompt when placing the batteries! It's a little thing but so many jam games neglect to implement button prompts even though they make it so much easier to understand what to do. Very nice, congrats!

After about a half of an hour, I've finally managed to beat the game. This has a great deal of potential and the art and music are both super cute and fun but it could really benefit from more clear and concise instructions, preferably as visual ques and button prompts that indicate where to go and what to do. Reading and understanding even just a short paragraph can be too much to handle when under time pressure.

During the first section, where you find your package, I wasn't able to find any pattern to where the package appeared so it felt pretty random. The passport maze is a really fun idea but, depending on where the passport spawns, it can be either very difficult or a little too easy to find. Maybe simplify the maze a little or reduce the randomness of where the passport spawns? The security check section is quite fun but I had to read the comments in order to understand how to get past it. During the final section, I didn't actually understand to go behind the counter. That's probably my own fault but maybe consider adding some arrows or path outlines on the floor.

All in all, this is a really great entry an I'm looking forward to seeing where you take in in the future!

Hey, you're actually right in that it's a kinda unfair. There was a bit of a disconnect between how we approached the boost mechanic visually and from inside the code. The result is somewhat misleading but we intend to correct this in the future.

Thanks for playing! We really appreciate the feedback.

Love the severed hand mechanic!

Thanks for the feedback!

Check it!


I can't believe this was only made in like a day! Really awesome!

Haha, I got $0.72 as an intern! Pretty realistic actually.

Seriously though, the amount of polish here in incredible. Very cool.

I love this one! The mechanics and level design make for a genuinely fun game.

Initially, the platforming was quite difficult but, after playing through all the levels and getting used to it, it felt really well balanced and controllable. My only real issue is that I don't see how it relates back to the theme of the jam. Though, that really is a minor gripe.

All in all, a great entry!

i dun it